![]() In creating the sense of these two lives intertwining you control elements in both realms as you play the vignette. Eventually he meets a grisly end as his inner and outer worlds collide at the business end of a cannery guillotine blade usually reserved for beheading salmon. As he works his monotonous shifts he retreats further and further into his imagination, conjuring up rich worlds to explore and to rule. Lewis' story tells the tale of a young man working in a cannery in Seattle. There's an art of movement in Edith Finch and so the discussion necessarily strays into the theoretical and the mechanical as well as the imagery. This art feature is slightly different from others I've done in that there are questions of set design and aesthetic which are less easily pinned to sketchbook pages or screenshots. The illustrations are a mixture of concept art and screenshots from Lewis's story and can be enlarged by clicking on them. Join us as we explore the world of fish and of fairytales. Without giving too much away before the jump Lewis's story is probably the star of the game – not my personal favourite, but the one which showcases just how different and accomplished these vignettes actually are in the current landscape of games. Here I sat down with Ian Dallas and we dug deep into the story of Lewis. ![]() Each vignette is a distinct tale with its own mood, its own rules. What Remains of Edith Finch is a home exploration story – an anthology of the lives of Edith's family members – where playable vignettes tell you what happened to each of them. THIS IS A REALLY OBVIOUS WARNING SO CONSIDER YOURSELVES WARNED! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |